With offense as your best defense, you rend your opponents strength.
Prerequisite(s): Sturmwind, BAB +9.
BENEFIT
At 10 TP or more, you may spend all TP to deliver a special axe attack that takes the place of an attack in a full-attack or just a single attack. This attack deals normal damage, but adds double the passive damage bonus you receive from Shield Break. This attack deals an additional + 1d6 bleed damage. This bleed damage can be healed with a Heal check (DC 10 + half your character level + Strength modifier) or by magical healing that totals at least character level. While the opponent is suffering from this bleed damage they reduce the amount of damage they deal by the extra damage you receive from Shield Break. Their damage cannot be reduced below 1. At 20 TP or more, you may spend all TP to deal + 2d6 bleed damage, and decrease the amount of damage dealt by the opponent by twice the damage bonus you receive from Shield Break. At 30 TP, you may spend all TP to deal + 3d6 bleed damage, and decrease the amount of damage dealt by the opponent by three times the damage bonus you receive from Shield Break.
Special: Bleed damage from this feat stacks with other forms of bleed damage, but not with other instances of Weapon Break. Only the Weapon Break with the highest amount of TP expended can be active on an opponent. If both Shield Break and Weapon Break bleed damage are active on an enemy, increase the bleed damage by the extra damage you receive from Shield Break. Only one of these effects needs to be applied by you, however only the user that afflicted Weapon Break applies this extra effect.